Yay its Saturday the weekend w00t.

Just updated the blog to v3.15 to fix the mail exploit in MT.

Tech News:
-A Rumored NV50 set of specs
-Updates to Steam Client, HL2:DM, Source Engine, Source Dedicated Server, Source SDK
-New build of ICQ 5.03
-Trillian 3.1 Beta 1 Build 118 (Update via Auto Update)
-SpeedFan v4.21

Read More for Steam Changes:

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Half-Life 2: Deathmatch
* Added SLAM, Stunstick and Crowbar
* Added dm_steamlab
* Fixed game_score entity not awarding points
* Added team specific spawn points ( info_player_combine, nfo_player_rebel)
* Optimized weapon firing effects bandwidth usage

Source SDK
* Added source code for Half-Life 2 multiplayer (Run the ‘Create a Mod’ link)
* Added ability to create new shaders. See Authoring Shaders In Source for documentation
* Added new tool and source code of DemoTool.exe — which shows the high-level structure of .dem files
* Added source code for Source Model Viewer included (src\utils\hlmviewer)
* Added source for Half-Life 2’s Airboat model
* Fixed issues with Steam account names with “..”
* Fixed FacePoser flex sliders
* Hammer limits framerate in 3D views to 300fps — eliminates overheating problems

Source Engine
* Fixed screenshots/save games being saved in the wrong place
* Fixed hang in rcon server
* Fixed server crash where banned players could retry/cancel quickly during connection
* Fixed crash when a user specifies a heapsize that is too large
* Fixed “play” command crashing on dedicated servers
* Fixed bspzip’d assets in maps not loading properly
* Added FCVAR_CHEAT to r_shadowids
* HLTV port/server can be completely disabled by command line parameter “-nohltv”

Source Dedicated Server
* Added Half-Life 2: Deathmatch to the dedicated server UI
* Temporarily disabled SourceTV beta for backend changes